So start the minteset and then enable the mode for specific world you are going to play. Since your mod is already under ~/.minetest/mods you don't have to do anything else to be loaded. order of tiles while defining node in case you want the block to look different each side.Īt this point our mod is ready to be used. At this point my folder structure looks like this Then added it under the folder called textures. I created a 16x16 pixel art and then exported into 100px X 100px png image. I created the image using an online tool called piskelapp. To keep it simple, I have used the same image on all sides. A block has six sides and hence one has to define six images in the tiles. That's it, the block is ready to be used.īlockBut wait we have used minetest_block.png in our tiles set. Then we are defining images for the tiles. Here as you can see we are defining an item 4 for the mod thej and name of it is squares. Edit: Note that hardtrees now uses a loop to override trees and leaves. Im working on posting a few of my other mods on the forums, will link a few of the interesting ones here. For this we will create a and define our block there. Re: Vote: TOP 5 Minetest Mods Hardtrees - currently working on expanding it to be have functionality much like the treecapacitor mod for MC. The contents of mod.conf will look like thisĭescriptions = Thej own mod add a new brink called squares Our module is dependent only on 'default' mod. mod.conf is a simple key value configuration file. We will create a new mod called 'thej', so start with creating a folder called 'thej' under mods folder, i.e ~/.minetest/mods/thej and then create a mod.conf file to define our mod. With that let's start our first mod which is just an introduction of a new block type into the game. You can try this 15 mins tutorial if you are short on time. sounds folder with sound - if you want sound filesīefore you start writing your first mod, please do know all the mods are written in Lua Scripting language.textures folder with images - If you want images as part of your game.For modern version he dependency is part of mod.conf depends.txt - To be compatible with 0.4.x you need to mention other mods your mod depends on.mod.conf - Not a must but it's good to have.With expanded mods folder with two mods mod_1 and mod_2 this is how your ~/.minetest folder will lookĪs you see mod_1 has couple of folders and files. Usually installing mod means copying the mod code to this folder. The mods are stored inside the mod folder i.e ~/.minetest/mods/ each mod will have its own folder under mods. On Ubuntu, Minetest configurations are stored under users home folder - ~/.minetest. You can restart by selecting the same world. At any point you can exit by pressing ESC key. Vehicles Carts, cars, helicopters and the like.Once you start.Includes teleporters, compasses, maps etc. Travel Travel and find back to your house.Tools New picks, axes and other tools with interesting capabilities.Server Anything useful for multiplayer environments.Ores Tired of coal, iron, copper etc.? Here you'll find more ores.Nature Trees, plants, farming, fishing, weather changes, snow.Mobs Animals, humanoids, monsters, robots and other non-player-characters.Misc Miscellaneous mods that do not fit in any of the above categories.Mapgen Change the landscape completely.Maintenance WorldEdit and other mods which help to maintain your world.Education Educational mods that help you learn something.Industrialization Machines of different complexity, tubes, circuits, computers, robots, etc.Building New blocks which act as building materials.A Minetest mod that adds a personal log screen to several common inventory interfaces. If you have questions or problems with any mod, the mod's linked thread is also the best place to ask for help about that particular mod. Mod for minetest that adds digital circuitry Minecraft redstone An extensible inventory mod which allows searching crafting and browsing for recipes in the same dialogue. Documentation can usually be found in the first posting in the thread linked. Mods may be listed in multiple categories. This section here aims to provide an overview over all those mods. There is a wide variety of different mods of all kinds available in the and part of the. For up to date lists of mods, please check ContentDB and the respective package tag on there. This is a legacy page that provides an incomplete, outdated list of mods. It is incomplete and very outdated.ĭo not rely on it to find the latest mods.
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